GameU.R. – Airport CEO (English)

LudoTIC présents GameU.R. the UX oriented review of Airport CEO. A game that needs to be simplified but to stay complicated too.

GameU.R. – SUPERHOT VR (English)

LudoTIC presents GameU.R. the UX oriented review of SUPERHOT VR. Let’s see how to guide a player in Virtual Reality, whithout him noticing.

GameU.R. – Playerunknown’s Battleground (English)

LudoTIC présents GameU.R. the UX oriented review of Playerunknown’s Battleground. Lets see how to inform the player even in the heat of action.

GameU.R. – The Elder Scrolls: legends (English)

LudoTIC présents GameU.R. the UX oriented review of The Elder Scrolls: Legends, with a benchmark of similar games. Lets see how to make the players engaged.

GameU.R. – Rootworld (English)

LudoTIC présents GameU.R. the UX oriented review of Rootworld. Lets see how to help the player while letting him discover.

3dRudder: an answer for motion sickness in virtual reality ?

We had the pleasure to test the 3dRudder, a foot powered controller for virtual reality. How does it affects motion sickness ?

GameU.R. – The legend of Zelda: Breath of the Wild (English)

Ludotic presents GameU.R the U.X. review of The Legend of Zelda : Breath of the Wild. Let’s see how to teach the player to be free.

Astroneer and the opposition between freedom and mastery

Ludotic presents GameU.R the U.X. review of Astroneer. Let’s see why sometimes freedom and mastery oppose each other in games.

At last! A tool for evaluating the usability of video games.

Three years ago we began a project to create a tool for evaluating the usability of video games. Let’s see what we came up with.

A unicorn story: Pokemon GO and UX

LudoTIC presents a study on Pokémon GO players. Using Eye Tracking Glasses and a unicorn.