GameU.R. – Dead Cells (English)

LudoTIC présents GameU.R. the UX oriented review of Dead Cells. How to guide the player’s discovery of the game’s mechanics?

GameU.R. – Magic Hat (English)

LudoTIC présents GameU.R. the UX oriented review of Magic Hat. How to make the player feel his mastering and progression in a game?

GameU.R. – Cuphead (English)

LudoTIC présents GameU.R. the UX oriented review of Cuphead. Which part of its difficulty came from User Experience issues?

GameU.R. – Airport CEO (English)

LudoTIC présents GameU.R. the UX oriented review of Airport CEO. A game that needs to be simplified but to stay complicated too.

GameU.R. – SUPERHOT VR (English)

LudoTIC presents GameU.R. the UX oriented review of SUPERHOT VR. Let’s see how to guide a player in Virtual Reality, whithout him noticing.

GameU.R. – Playerunknown’s Battleground (English)

LudoTIC présents GameU.R. the UX oriented review of Playerunknown’s Battleground. Lets see how to inform the player even in the heat of action.

GameU.R. – The Elder Scrolls: legends (English)

LudoTIC présents GameU.R. the UX oriented review of The Elder Scrolls: Legends, with a benchmark of similar games. Lets see how to make the players engaged.

GameU.R. – Rootworld (English)

LudoTIC présents GameU.R. the UX oriented review of Rootworld. Lets see how to help the player while letting him discover.

3dRudder: an answer for motion sickness in virtual reality ?

We had the pleasure to test the 3dRudder, a foot powered controller for virtual reality. How does it affects motion sickness ?

GameU.R. – The legend of Zelda: Breath of the Wild (English)

Ludotic presents GameU.R the U.X. review of The Legend of Zelda : Breath of the Wild. Let’s see how to teach the player to be free.

GameU.R. – Astroneer and the opposition between freedom and mastery

Ludotic presents GameU.R the U.X. review of Astroneer. Let’s see why sometimes freedom and mastery oppose each other in games.

At last! A tool for evaluating the usability of video games.

Three years ago we began a project to create a tool for evaluating the usability of video games. Let’s see what we came up with.

A unicorn story: Pokemon GO and UX

LudoTIC presents a study on Pokémon GO players. Using Eye Tracking Glasses and a unicorn.